This game was made in Borland C++ 3.1. It's my first game ever so go easy on me...
The code isn't that well organized (it did it within a week).
It's a "Rockman Power Battle" clone.
Download Game (sourcecode and executable)
In this game I will use Vesa videomode with a resolution of 640*480 256 colors
and it will also support SB compatibles.
The sprites will be taken from X4 and I will probably also use music from the
megaman games (Keep in mind that this is a school project so I can't waste my time trying to make
my own music and sprites!! I have a deadline).
This game will have these new features:
Sound support (YEAH!)
Vesa 640x480 (8-bit color)
NOTE: Added April 27th 2000
I've finished my project. 1 day before my deadline. I'm kinda pleased with my accomplishment considering that I used a 16-bit
compiler. No thanks to the memorylimitation, I was compelled to use a different technique for storing the sprites. You'll
see what I mean.
Screenshots: Screenshot1, Screenshot2, Screenshot3
Donwload Final Battle (sourcecode and executable)
Sprites from Final Battle are copyrighted to Capcom
Final Battle (C)opyright Agron Kabashi
http://come.to/pcparadise